A shared tag with AI prompts and code snippets
From workspace: Unreal Engine
Team: Main
Total snippets: 7
7 snippets
Just a nice line over the standard render result. Sometimes that's all you want. NOTE: Make sure it is Before DOF in the Blendable Location.
Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.M_PP_NiceLines:MaterialGraph_0.MaterialGraphNode_0'" Begin Object...
VHS, or make it look like old footage, post-process material.
Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" ExportPath="/Script/UnrealEd.MaterialGraphNode_Root'/Engine/Transient.PP_VHS_V1:MaterialGraph_0.MaterialGraphNode_Root_0'" ...
LiDAR Point Cloud Animatable Cross Section Material
Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" ExportPath=/Script/UnrealEd.MaterialGraphNode'"/Engine/Transient.Mat_LiDAR:MaterialGraph_0.MaterialGraphNode_0"' Begin Object...
A spiral blur material function that will instead sample PostProcessInput0 so you can spiral blur in a postprocess material.
Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" Begin Object Class=/Script/Engine.MaterialExpressionFunctionOutput Name="MaterialExpressionFunctionOutput_1" End Object Begin Object...
This is the material node setup for a heterogeneous volume material.
Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_7" ExportPath=/Script/UnrealEd.MaterialGraphNode_Root'"/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_Root_7"' ...
Dashed material that scales the number of dashes to the size of the objects X axis. At the moment it rounds upwards however if you remove the Ceil function it'll allow partial dashes.
Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_55" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.M_TilingDashesExample:MaterialGraph_0.MaterialGraphNode_55'" Begin Object...
Blueprint
Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" ExportPath="/Script/UnrealEd.MaterialGraphNode_Root'/Engine/Transient.ps1_shader:MaterialGraph_0.MaterialGraphNode_Root_0'" ...