Blueprint

A shared tag with AI prompts and code snippets

From workspace: Unreal Engine

Team: Main

Total snippets: 7

Unreal Engine

Blueprint

7 snippets

Post Process Material - Simple Line

Just a nice line over the standard render result. Sometimes that's all you want. NOTE: Make sure it is Before DOF in the Blendable Location.

Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.M_PP_NiceLines:MaterialGraph_0.MaterialGraphNode_0'" Begin Object...

VHS Postprocess material

VHS, or make it look like old footage, post-process material.

Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" ExportPath="/Script/UnrealEd.MaterialGraphNode_Root'/Engine/Transient.PP_VHS_V1:MaterialGraph_0.MaterialGraphNode_Root_0'" ...

LiDAR Point Cloud Animatable Cross Section Material

LiDAR Point Cloud Animatable Cross Section Material

Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" ExportPath=/Script/UnrealEd.MaterialGraphNode'"/Engine/Transient.Mat_LiDAR:MaterialGraph_0.MaterialGraphNode_0"' Begin Object...

SpiralBlur-PostProcessInput0

A spiral blur material function that will instead sample PostProcessInput0 so you can spiral blur in a postprocess material.

Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_0" Begin Object Class=/Script/Engine.MaterialExpressionFunctionOutput Name="MaterialExpressionFunctionOutput_1" End Object Begin Object...

Heterogeneous - Sparse Volume Texture UE 5.4

This is the material node setup for a heterogeneous volume material.

Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_7" ExportPath=/Script/UnrealEd.MaterialGraphNode_Root'"/Engine/Transient.PreviewMaterial_0:MaterialGraph_0.MaterialGraphNode_Root_7"' ...

Dashed Line Material that Scales to Object Scale

Dashed material that scales the number of dashes to the size of the objects X axis. At the moment it rounds upwards however if you remove the Ceil function it'll allow partial dashes.

Begin Object Class=/Script/UnrealEd.MaterialGraphNode Name="MaterialGraphNode_55" ExportPath="/Script/UnrealEd.MaterialGraphNode'/Engine/Transient.M_TilingDashesExample:MaterialGraph_0.MaterialGraphNode_55'" Begin Object...

Pixelize/PS1 Post Process Shader

Blueprint

Begin Object Class=/Script/UnrealEd.MaterialGraphNode_Root Name="MaterialGraphNode_Root_0" ExportPath="/Script/UnrealEd.MaterialGraphNode_Root'/Engine/Transient.ps1_shader:MaterialGraph_0.MaterialGraphNode_Root_0'" ...

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